Entry 2 - Day 2 Complete
Today was a big day. We have a design and a map, and some basic functionality has been implemented.
It ain't much, but it's honest work.
First of all, we have a player that moves. That's always a great start, although sometimes one gets stuck there. Luckily, I started with a design, so I did have an idea for what would come next.
Rooms.
That's right, it's a Metroidvania, it's gotta have rooms that the player travels between. I did this with Doors, that take the player from one Scene to another using a Game Manager Singleton. Not so hard, right?
I fleshed out some more things with the character and the rooms. I added a Cinemachine camera, and a "look indicator." That's for a very special (& secret) mechanic.
Then came the Enemies, and that's what took up the rest of the day. Creating a state machine and having them chase the player wasn't so hard, but then I figured they'd need pathfinding. My own pathfinding algorithm, specifically.
I've been filming my experience so far to make a video DevLog, but I haven't really found the time to edit anything.
If you're interested in learning A* Pathfinding for Unity in a way that actually explains the Algorithm, check out Sebastian Lague's playlist. You can write your own A* algorithm, following him, in 1-2 hours. You can keep watching, though, and he goes into some very cool and advanced stuff (which I didn't have the time to watch, unfortunately).
Get The Portal in the Woods
The Portal in the Woods
Someone has opened a portal to the other side. Survive, gear up, and close the portal.
Status | Released |
Authors | Code Monkey Max, Limain, ChaerlsChaplins |
Genre | Survival |
Tags | Horror, Psychological Horror, Survival Horror |
Languages | English |
More posts
- Entry 5 - Three Playable Levels + Balance77 days ago
- Major Update: Core Complete!77 days ago
- Entry 4 - First Build Live77 days ago
- Entry 3.1 - I took my medicine80 days ago
- Entry 3 - Shaders...80 days ago
- Entry 1 - Day 1 Complete81 days ago
- Entry 0 - Hello World!81 days ago
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