Entry 3 - Shaders...
I'm not a math whiz. Now, I'm no slouch when I've got my flash cards, but there are some things I've stayed away from in my game development journey.
Shaders are one of them.
Whether I liked it or not, that had to change today. I wanted my vision mechanic, dangit. It took 2-3 hours, but I ended up with... Something.
Now, am I happy with this?
Well, I'm proud of the result I managed to achieve, as it was hard work...
...but no, it's nothing like what I want.
Apparently, it can be done. In fact, Darkwood was made in Unity. But not without understanding Shaders a whole lot better than I do now.
So now I have implementations for Vision and for Pathfinding, and I'm not really happy with either of them, but they are functional. Game Jam logic tells me I should press on.
Get The Portal in the Woods
The Portal in the Woods
Someone has opened a portal to the other side. Survive, gear up, and close the portal.
Status | Released |
Authors | Code Monkey Max, Limain, ChaerlsChaplins |
Genre | Survival |
Tags | Horror, Psychological Horror, Survival Horror |
Languages | English |
More posts
- Entry 5 - Three Playable Levels + Balance56 days ago
- Major Update: Core Complete!56 days ago
- Entry 4 - First Build Live56 days ago
- Entry 3.1 - I took my medicine59 days ago
- Entry 2 - Day 2 Complete60 days ago
- Entry 1 - Day 1 Complete60 days ago
- Entry 0 - Hello World!60 days ago
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